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Astraia Fragmented: Prototype Demo "Rorriel's Last Stand"

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Devlog

  • Been in the trenches of hell for days. day 16 prog update.
    November 26, 2025 by StudioZeke#devlog, #jrpg, #godot, #ps1, #prototype
    Well…I am exhausted. Been scanning code, diving into forums, phoned a friend, everything i could get my grubby little hands on to get this far. and you know what? it still looks like crap. but she r... Continue reading
  • Day 9! We have a loop, people!
    November 18, 2025 by StudioZeke#jrpg, #retro, #devlog, #godot, #PSX
    Ok so this is starting to look like a game now. lol albeit a really shitty and basic one. but shitty doesnt mean bad in this context. It just means super basic! But I can fight, win, return to map, fi... Continue reading
  • We have movement! And a little more!
    November 13, 2025 by StudioZeke#solodev, #godot, #jrpg, #devlog, #movement
    It has begun! Its been 4 days since I planted my flag here in the indie space. And over this time I have achieved a surprising amount! I have gotten my little cube guy to move and dash and I have most... Continue reading
  • Peering over the edge of dreams.
    November 10, 2025 by StudioZeke#Devlog, #Solo-dev, #Prototype, #Jrpg
    Astraia Fragmented has existed as a passion project and worldbuilding effort for nearly a decade, with characters and concepts that have lived in my mind for most of my life. Today marks my first step... Continue reading
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